Computer Studies·Education & entertainment · NSSCO 2.1.7

E-learning, computer-based learning, animation & VR

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Computers do not only do sums and store records. They also teach us and entertain us. In this lesson we look at e-learning and computer-based learning, at how cartoons and film special effects are made, and at where virtual reality is used in training, education and gaming.

What you'll learn in this lesson

By the end you should be able to (NSSCO Computer Studies 2.1.7):

  • Describe the e-learning concept
  • Describe computer-based learning, such as: web-based training (WBT), computer-aided instruction (CAI), interactive learning and assessment, social learning
  • Describe the use of computer graphics to produce animation material for TV and films, such as: how cartoons/animation are produced, how special effects are produced and their benefits, how speech and animation are synchronised, superimposing human images into cartoons
  • Describe the use of virtual reality (VR) in: training medical doctors / pilots / architects, learning to operate complicated machinery (e.g. in military and agriculture sectors), education (e.g. museum tours, astronomy, biology), gaming
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E-learning, computer-based learning, animation & VR · NSSCO Computer Studies · namstudy